Group Match Play Tournament
This event will be a Group Match Play Tournament consisting of group match play in groups of 4 players (and 3 players as well if the total number of players is not divisible by 4). Maximum of 32 players are allowed in the tournament. Cost to enter: $10.
The scoring system used will be 5-3-2-1. For 4-player groups, first place gets 5 points, second place gets 3 points, third place gets 2 points, and last place gets 1 point. For 3-player groups, first place gets 5 points, second place gets 3 points, and last place gets 1 point. The MatchPlay software will handle the scoring for each player.
For the first round, players will be randomly assigned to groups and in subsequent rounds, players will be playing other players with the same or similar point totals. A minimum of 6 rounds will be played in this manner after which the top players in the tournament are determined. This tournament will have no final.
Any extra balls are to be plunged. Players are allowed to set up a lane skill shot if they want to before plunging their ball. Once the ball is plunged, the player is not allowed to flip and must let the ball drain on its own. Nudging is not allowed on the extra ball at all. Inadvertently playing an extra ball beyond plunging for a skill shot is an automatic disqualification in the game (coming in last).
Players are responsible to check that it is their turn before they play their ball. Any player who plays out of turn will be disqualified from that game and take an automatic last in the game.
Top 4 players get a medal and the top 4-8 players (depending on the number of players participating) get a cash prize as well.
Fair Strikes Tournament (6 strikes)
This event will be a 6-strike Fair Strikes Tournament consisting of group match play in groups of 4 players (and 3 players as well if the total number of players is not divisible by 4). Maximum of 32 players are allowed in the tournament. Cost to enter: $10.
For 4-player groups, players will receive no strikes for coming in first within their group, 1 strike for coming in second or third, and 2 strikes for coming in last. For 3-player groups, players will receive no strikes for coming in first in their group, 1 strike for coming in second, and 2 strikes for coming in last. For 2-player groups (first when there are five players left then when two players are left), the winner gets no strikes, and the loser gets 2 strikes. Once a player has 6 or more strikes, they are eliminated from the tournament. The MatchPlay software will handle the tallying of the strikes that each player gets.
For the first round, players will be randomly assigned to groups and in subsequent rounds, players will be playing other players with the same or similar strike count. New rounds will continue to be played until one person is left as the champion of the tournament.
Any extra balls are to be plunged. Players are allowed to set up a lane skill shot if they want to before plunging their ball. Once the ball is plunged, the player is not allowed to flip and must let the ball drain on its own. Nudging is not allowed on the extra ball at all. Inadvertently playing an extra ball beyond plunging for a skill shot is an automatic disqualification in the game (coming in last).
Players are responsible to check that it is their turn before they play their ball. Any player who plays out of turn will be disqualified from that game and take an automatic last in the game.
Top 4 players get a medal and the top 4-8 players (depending on the number of players participating) get a cash prize as well.
Classics Pace Group Match Play
This tournament will be a Classic Pace Match Play format consisting of group match play in groups of 4 players (and 3 players as well if the total number of players is not divisible by 4) on classic games (games that don’t have a DMD or LCD) only. Maximum of 24 players are allowed in the tournament. Cost to enter: $10.
The scoring system used will be 7-5-3-1. For 4-player groups, first place gets 7 points, second place gets 54 points, third place gets 3 points, and last place gets 1 point. For 3-player groups, first place gets 7 points, second place gets 4 points, and last place gets 1 point. When a two-player group comes into play, the scoring is 7 points to the winner and 1 point to the loser of the game. The MatchPlay software will handle the scoring for each player.
Every player will play 4 rounds initially after which point their point total will be compared to an initial pace amount, 16 points. Players who don’t have this amount of points after the initial 4 rounds are eliminated from the tournament. Starting with round 5, the pace value goes up by 6 points each round and players who haven’t at least kept up with the pace after a particular round will be eliminated from the tournament. Rounds will continue in this manner until there is one player left. This tournament will have no final.
For the first round, players will be randomly assigned to groups. For subsequent rounds, players will be paired using balanced pairing.
Any extra balls are to be plunged. Players are allowed to set up a lane skill shot if they want to before plunging their ball. Once the ball is plunged, the player is not allowed to flip and must let the ball drain on its own. Nudging is not allowed on the extra ball at all. Inadvertently playing an extra ball beyond plunging for a skill shot is an automatic DQ in the game (coming in last).
Players are responsible to check that it is their turn before they play their ball. Any player who plays out of turn will be disqualified from that game and take an automatic last in the game.
Top 4 players get a medal and the top 4-8 players (depending on the number of players participating) get a cash prize as well.
Max Match Play Tournament
This tournament will be a Max Match Play format consisting of head-to-head match play where each player plays every other player exactly once (round robin) or exactly twice (double round robin) (depending on the number of players present) in the tournament. For round robin, the number of matches is one less than the number of players playing in the tournament and for double round robin, the number of matches is two less than the number of players in the tournament. Maximum of 16 players are allowed in the tournament. Cost to enter: $10.
The winner of each match gets one point. The MatchPlay software will handle the scoring for each player.
After a player finishes their match, they will be assigned another player to play against. After all matches by all players have been completed, the tournament will be over. This tournament will have no final.
For the first round, players will be randomly paired up. For subsequent rounds, a player will be paired to a player they haven’t faced yet (round robin) or they haven’t faced more than once (double round robin) yet in the tournament.
Any extra balls are to be plunged. Players are allowed to set up a lane skill shot if they want to before plunging their ball. Once the ball is plunged, the player is not allowed to flip and must let the ball drain on its own. Nudging is not allowed on the extra ball at all. Inadvertently playing an extra ball beyond plunging for a skill shot is an automatic DQ in the game (coming in last).
Players are responsible to check that it is their turn before they play their ball. Any player who plays out of turn will be disqualified from that game and take an automatic last in the game.
Any ties will be broken by the software using the numbers in the right hand column of the standings. In the event of exact ties among the top players or players that are tied for the lowest position to get an award, those players will play one tiebreaker game from among the games used in the tournament to break the tie.
Top 4 players get a medal and the top 4-8 players (depending on the number of players participating) get a cash prize as well.
Timed Classics Group Match Play Tournament
This tournament will be a Timed Classic Match Play format consisting of group match play in groups of 4 players (and 3 players as well if the total number of players is not divisible by 4) on classic games (games that don’t have or didn’t originally come with a DMD or LCD) only. Maximum of 24 players are allowed in the tournament. Cost to enter: $10.
The scoring system used will be 5-3-2-1. For 4-player groups, first place gets 5 points, second place gets 2 points, third place gets 3 points, and last place gets 1 point. For 3-player groups, first place gets 5 points, second place gets 3 points, and last place gets 1 point. The MatchPlay software will handle the scoring for each player.
After the tournament begins, a timer will be started to countdown to zero. The amount of time on the timer will depend on the player count. Rounds will continue to be started until the timer reaches zero after which point no new rounds can be started. Whatever round the tournament is in at that point will be the last round of the tournament. This tournament will have no final.
For the first round, players will be randomly assigned to groups. For subsequent rounds, players will be paired using balanced pairing.
Any extra balls are to be plunged. Players are allowed to set up a lane skill shot if they want to before plunging their ball. Once the ball is plunged, the player is not allowed to flip and must let the ball drain on its own. Nudging is not allowed on the extra ball at all. Inadvertently playing an extra ball beyond plunging for a skill shot is an automatic DQ in the game (coming in last).
Players are responsible to check that it is their turn before they play their ball. Any player who plays out of turn will be disqualified from that game and take an automatic last in the game.
Top 4 players get a medal and the top 4-8 players (depending on the number of players participating) get a cash prize as well.
Progressive Strikes Tournament (7 strikes)
This event will be a 7-strike Progressive Strikes Tournament consisting of group match play in groups of 4 players (and 3 players as well if the total number of players is not divisible by 4). Maximum of 32 players are allowed in the tournament. Cost to enter: $10.
For 4-player groups, players will receive no strikes for coming in first within their group, 1 strike for coming in second, 2 strikes for coming in third, and 3 strikes for coming in last. For 3-player groups, players will receive no strikes for coming in first in their group, 1 strike for coming in second, and 2 strikes for coming in last. For 2-player groups (first when there are five players left then when two players are left), the winner gets no strikes, and the loser gets 1 strike. Once a player has 7 or more strikes, they are eliminated from the tournament. The MatchPlay software will handle the tallying of the strikes that each player gets.
For the first round, players will be randomly assigned to groups and in subsequent rounds, players will be playing other players with the same or similar strike count. New rounds will continue to be played until one person is left as the champion of the tournament.
Any extra balls are to be plunged. Players are allowed to set up a lane skill shot if they want to before plunging their ball. Once the ball is plunged, the player is not allowed to flip and must let the ball drain on its own. Nudging is not allowed on the extra ball at all. Inadvertently playing an extra ball beyond plunging for a skill shot is an automatic DQ in the game (coming in last).
Players are responsible to check that it is their turn before they play their ball. Any player who plays out of turn will be disqualified from that game and take an automatic last in the game.
Top 4 players get a medal and the top 4-8 players (depending on the number of players participating) get a cash prize as well.
Target Match Play Tournament
This event will be a Target Match Play Tournament consisting of group match play in groups of 4 players (and 3 players as well if the total number of players is not divisible by 4). Maximum of 32 players are allowed in the tournament. Cost to enter: $10.
The scoring system used will be 5-3-2-1. For 4-player groups, first place gets 5 points, second place gets 3 points, third place gets 2 points, and last place gets 1 point. For 3-player groups, first place gets 5 points, second place gets 3 points, and last place gets 1 point. The MatchPlay software will handle the scoring for each player.
For the first round, players will be randomly assigned to groups and in subsequent rounds, players will be playing other players with the same or similar point totals. Rounds will continue to be played until at least 4 players reach the target score of 17. This tournament will have no finals.
Any extra balls are to be plunged. Players are allowed to set up a lane skill shot if they want to before plunging their ball. Once the ball is plunged, the player is not allowed to flip and must let the ball drain on its own. Nudging is not allowed on the extra ball at all. Inadvertently playing an extra ball beyond plunging for a skill shot is an automatic DQ in the game (coming in last).
Players are responsible to check that it is their turn before they play their ball. Any player who plays out of turn will be disqualified from that game and take an automatic last in the game.
Top 4 players get a medal and the top 4-8 players (depending on the number of players participating) get a cash prize as well.
Standard Strikes Tournament (4 strikes)
This event will be a 4-strike Standard Strikes Tournament consisting of group match play in groups of 4 players (and 3 players as well if the total number of players is not divisible by 4). Maximum of 32 players are allowed in the tournament. Cost to enter: $10.
For 4-player groups, players will receive no strikes for coming in first or second within their group and 1 strike for coming in third (or fourth in a 4-player group). For 2-player groups (when there are 5 or fewer players left), the winner gets no strikes, and the loser gets 1 strike. Once a player has 4 strikes, they are eliminated from the tournament. The MatchPlay software will handle the tallying of the strikes that each player gets.
For the first round, players will be randomly assigned to groups and in subsequent rounds, players will be playing other players with the same or similar strike count. New rounds will continue to be played until one person is left as the champion of the tournament.
Any extra balls are to be plunged. Players are allowed to set up a lane skill shot if they want to before plunging their ball. Once the ball is plunged, the player is not allowed to flip and must let the ball drain on its own. Nudging is not allowed on the extra ball at all. Inadvertently playing an extra ball beyond plunging for a skill shot is an automatic DQ in the game (coming in last).
Players are responsible to check that it is their turn before they play their ball. Any player who plays out of turn will be disqualified from that game and take an automatic last in the game.
Top 4 players get a medal and the top 4-8 players (depending on the number of players participating) get a cash prize as well.
Target Match Play Tournament
This event will be a Target Match Play Tournament consisting of group match play in groups of 4 players (and 3 players as well if the total number of players is not divisible by 4). Maximum of 32 players are allowed in the tournament. Cost to enter: $10.
The scoring system used will be 5-3-2-1. For 4-player groups, first place gets 5 points, second place gets 3 points, third place gets 2 points, and last place gets 1 point. For 3-player groups, first place gets 5 points, second place gets 3 points, and last place gets 1 point. The MatchPlay software will handle the scoring for each player.
For the first round, players will be randomly assigned to groups and in subsequent rounds, players will be playing other players with the same or similar point totals. Rounds will continue to be played until at least 4 players reach the target score of 17. This tournament will have no finals.
Any extra balls are to be plunged. Players are allowed to set up a lane skill shot if they want to before plunging their ball. Once the ball is plunged, the player is not allowed to flip and must let the ball drain on its own. Nudging is not allowed on the extra ball at all. Inadvertently playing an extra ball beyond plunging for a skill shot is an automatic DQ in the game (coming in last).
Players are responsible to check that it is their turn before they play their ball. Any player who plays out of turn will be disqualified from that game and take an automatic last in the game.
Top 4 players get a medal and the top 4-8 players (depending on the number of players participating) get a cash prize as well.
Standard Strikes Tournament (4 strikes)
This event will be a Standard Strikes Tournament consisting of group match play in groups of 4 players (and 3 players as well if the total number of players is not divisible by 4). Maximum of 32 players are allowed in the tournament. Cost to enter: $10.
For 4-player groups, players will receive no strikes for coming in first or second within their group and 1 strike for coming in third (or fourth in a 4-player group). For 2-player groups (when there are 5 or fewer players left), the winner gets no strikes, and the loser gets 1 strike. Once a player has 4 strikes, they are eliminated from the tournament. The MatchPlay software will handle the tallying of the strikes that each player gets.
For the first round, players will be randomly assigned to groups and in subsequent rounds, players will be playing other players with the same or similar strike count. New rounds will continue to be played until one person is left as the champion of the tournament.
Any extra balls are to be plunged. Players are allowed to set up a lane skill shot if they want to before plunging their ball. Once the ball is plunged, the player is not allowed to flip and must let the ball drain on its own. Nudging is not allowed on the extra ball at all. Inadvertently playing an extra ball beyond plunging for a skill shot is an automatic DQ in the game (coming in last).
Players are responsible to check that it is their turn before they play their ball. Any player who plays out of turn will be disqualified from that game and take an automatic last in the game.
Top 4 players get a medal and the top 4-8 players (depending on the number of players participating) get a cash prize as well.
Fair Strikes Tournament (6 strikes)
This event will be a Fair Strikes Tournament consisting of group match play in groups of 4 players (and 3 players as well if the total number of players is not divisible by 4). Maximum of 32 players are allowed in the tournament. Cost to enter: $10.
For 4-player groups, players will receive no strikes for coming in first within their group, 1 strike for coming in second or third, and 2 strikes for coming in last. For 3-player groups, players will receive no strikes for coming in first in their group, 1 strike for coming in second, and 2 strikes for coming in last. For 2-player groups (first when there are five players left then when two players are left), the winner gets no strikes, and the loser gets 2 strikes. Once a player has 6 or more strikes, they are eliminated from the tournament. The MatchPlay software will handle the tallying of the strikes that each player gets.
For the first round, players will be randomly assigned to groups and in subsequent rounds, players will be playing other players with the same or similar strike count. New rounds will continue to be played until one person is left as the champion of the tournament.
Any extra balls are to be plunged. Players are allowed to set up a lane skill shot if they want to before plunging their ball. Once the ball is plunged, the player is not allowed to flip and must let the ball drain on its own. Nudging is not allowed on the extra ball at all. Inadvertently playing an extra ball beyond plunging for a skill shot is an automatic disqualification in the game (coming in last).
Players are responsible to check that it is their turn before they play their ball. Any player who plays out of turn will be disqualified from that game and take an automatic last in the game.
Top 4 players get a medal and the top 4-8 players (depending on the number of players participating) get a cash prize as well.
Group Match Play Tournament
This event will be a Group Match Play Tournament consisting of group match play in groups of 4 players (and 3 players as well if the total number of players is not divisible by 4). Maximum of 32 players are allowed in the tournament. Cost to enter: $10.
The scoring system used will be 5-3-2-1. For 4-player groups, first place gets 5 points, second place gets 3 points, third place gets 2 points, and last place gets 1 point. For 3-player groups, first place gets 5 points, second place gets 3 points, and last place gets 1 point. The MatchPlay software will handle the scoring for each player.
For the first round, players will be randomly assigned to groups and in subsequent rounds, players will be playing other players with the same or similar point totals. A minimum of 6 rounds will be played in this manner after which the top players in the tournament are determined. This tournament will have no finals.
Any extra balls are to be plunged. Players are allowed to set up a lane skill shot if they want to before plunging their ball. Once the ball is plunged, the player is not allowed to flip and must let the ball drain on its own. Nudging is not allowed on the extra ball at all. Inadvertently playing an extra ball beyond plunging for a skill shot is an automatic disqualification in the game (coming in last).
Players are responsible to check that it is their turn before they play their ball. Any player who plays out of turn will be disqualified from that game and take an automatic last in the game.
Top 4 players get a medal and the top 4-8 players (depending on the number of players participating) get a cash prize as well.
Progressive Strikes Tournament (7 strikes)
This event will be a Progressive Strikes Tournament consisting of group match play in groups of 4 players (and 3 players as well if the total number of players is not divisible by 4). Maximum of 32 players are allowed in the tournament. Cost to enter: $10.
For 4-player groups, players will receive no strikes for coming in first within their group, 1 strike for coming in second, 2 strikes for coming in third, and 3 strikes for coming in last. For 3-player groups, players will receive no strikes for coming in first in their group, 1 strike for coming in second, and 2 strikes for coming in last. For 2-player groups (first when there are five players left then when two players are left), the winner gets no strikes, and the loser gets 1 strike. Once a player has 7 or more strikes, they are eliminated from the tournament. The MatchPlay software will handle the tallying of the strikes that each player gets.
For the first round, players will be randomly assigned to groups and in subsequent rounds, players will be playing other players with the same or similar strike count. New rounds will continue to be played until one person is left as the champion of the tournament.
Any extra balls are to be plunged. Players are allowed to set up a lane skill shot if they want to before plunging their ball. Once the ball is plunged, the player is not allowed to flip and must let the ball drain on its own. Nudging is not allowed on the extra ball at all. Inadvertently playing an extra ball beyond plunging for a skill shot is an automatic DQ in the game (coming in last).
Players are responsible to check that it is their turn before they play their ball. Any player who plays out of turn will be disqualified from that game and take an automatic last in the game.
Top 4 players get a medal and the top 4-8 players (depending on the number of players participating) get a cash prize as well.
Classics Pace Group Match Play
This tournament will be a Classic Pace Match Play format consisting of group match play in groups of 4 players (and 3 players as well if the total number of players is not divisible by 4) on classic games (games that don’t have a DMD or LCD) only. Maximum of 24 players are allowed in the tournament. Cost to enter: $10.
The scoring system used will be 7-5-3-1. For 4-player groups, first place gets 7 points, second place gets 54 points, third place gets 3 points, and last place gets 1 point. For 3-player groups, first place gets 7 points, second place gets 4 points, and last place gets 1 point. When a two-player group comes into play, the scoring is 7 points to the winner and 1 point to the loser of the game. The MatchPlay software will handle the scoring for each player.
Every player will play 4 rounds initially after which point their point total will be compared to an initial pace amount, 16 points. Players who don’t have this amount of points after the initial 4 rounds are eliminated from the tournament. Starting with round 5, the pace value goes up by 6 points each round and players who haven’t at least kept up with the pace after a particular round will be eliminated from the tournament. Rounds will continue in this manner until there is one player left. This tournament will have no final.
For the first round, players will be randomly assigned to groups. For subsequent rounds, players will be paired using balanced pairing.
Any extra balls are to be plunged. Players are allowed to set up a lane skill shot if they want to before plunging their ball. Once the ball is plunged, the player is not allowed to flip and must let the ball drain on its own. Nudging is not allowed on the extra ball at all. Inadvertently playing an extra ball beyond plunging for a skill shot is an automatic DQ in the game (coming in last).
Players are responsible to check that it is their turn before they play their ball. Any player who plays out of turn will be disqualified from that game and take an automatic last in the game.
Top 4 players get a medal and the top 4-8 players (depending on the number of players participating) get a cash prize as well.
Classics Standard Strikes Tournament (4 or 5 strikes based on the number of players present)
This event will be a Classics Standard Strikes Tournament consisting of group match play in groups of 4 players (and 3 players as well if the total number of players is not divisible by 4) using classics games (games that don’t have (or didn’t originally have) a DMD or LCD) only. Maximum of 24 players are allowed in the tournament. Cost to enter: $10.
For 3- and 4-player groups, players will receive no strikes for coming in first or second within their group and 1 strike for coming in third (or fourth in a 4-player group). For 2-player groups (first when there are five then when there are two players left), the winner gets no strikes, and the loser gets 1 strike. Once a player has 4 strikes, they are eliminated from the tournament. The MatchPlay software will handle the tallying of the strikes that each player gets.
For the first round, players will be randomly assigned to groups and in subsequent rounds, players will be playing other players with the same or similar strike count. New rounds will continue to be played until one person is left as the champion of the tournament.
Any extra balls are to be plunged. Players are allowed to set up a lane skill shot if they want to before plunging their ball. Once the ball is plunged, the player is not allowed to flip and must let the ball drain on its own. Nudging is not allowed on the extra ball at all. Inadvertently playing an extra ball beyond plunging for a skill shot is an automatic DQ in the game (coming in last).
Players are responsible to check that it is their turn before they play their ball. Any player who plays out of turn will be disqualified from that game and take an automatic last in the game.
Top 4 players get a medal and the top 4-8 players (depending on the number of players participating) get a cash prize as well.
Classics Group Match Play Tournament
This tournament will be Classics Group Match Play format consisting of group match play in groups of 4 players (and 3 players as well if the total number of players is not divisible by 4) on classics games only (any game that doesn’t have (or didn’t originally have) a DMD or LCD). Maximum of 24 players are allowed in the tournament. Cost to enter: $10.
The scoring system used will be 5-3-2-1. For 4-player groups, first place gets 5 points, second place gets 3 points, third place gets 2 points, and last place gets 1 point. For 3-player groups, first place gets 5 points, second place gets 3 points, and last place gets 1 point. The MatchPlay software will handle the scoring for each player.
For the first round, players will be randomly assigned to groups and in subsequent rounds, players will be playing other players with the same or similar point totals. A minimum of 6 rounds will be played in this manner after which the top players in the tournament are determined. This tournament will have no finals.
Any extra balls beyond the first one are to be plunged. Once the ball is plunged, the player is not allowed to flip and must let the ball drain on its own. Nudging is not allowed on the extra ball at all. Inadvertently playing an extra ball (after the first one) beyond plunging for a skill shot is an automatic DQ in the game (coming in last).
Players are responsible to check that it is their turn before they play their ball. Any player who plays out of turn will be disqualified from that game and take an automatic last in the game.
Top 4 players get a medal and the top 4-8 players (depending on the number of players participating) get a cash prize as well.